Category:Esper Guild

Esper Guild

The Esper Guild acts as policing and training entity for Espers galaxy wide.

Historical & Background Information Of The Guild

The original Esper Guild was founded in the early 21st Century and was more along the lines of a secret society and didn’t let itself be known until the 1st Pan-Galactic War when the Scultor invaded the Sol System and started slagging the outer colonies, with the aid of the Sons Of Merlin that had been hiding on Earth they created a psychic and magical shield to protect Earth from the Scultor’s KEW [Kinetic Energy Weapon] bombardments and missile barrages unfortunately the EG suffered great losses from the strain of keeping the shield up until the Theban Cluster and it’s allies returned with a relief fleet, and only approximately 6% of their membership survived the final battle.

It wasn’t until 3894 CE that the Esper Guild was able to rebuild itself and become a power of its own again.

They currently have two headquarters; their main headquarters is an Aries-Class Space Station in the Caruther’s System Oort Cloud. They also have rather large offices on Sargasso Deeps.

Most governments recognize the Esper Guild as a mostly corporate entity that they hire personnel from on special occasions although Guild members can be found in any walk of life, members of the Sensate, Telepath, & Empath branches are permanently stationed aboard various GMA ships and stations. The only government the Guild has problems with is the Neo-Prussian Empire who captures any members they can when they get the chance so that they can figure out how the Esper’s abilities work and try to genetically create their own Psionically gifted slave Espers.

The Guild is broken up into nine branches and an academy, anyone with Psionic abilities can attend the Academy located on their Caruther’s System Facility however especially powerful ones are rarely given the choice and this is enforced by the various governments.

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif";">This is not done out of a form of malice however and after the person has attended the academy for a requisite time they are allowed to leave when it is determined that they are in control of their powers and will not be an unnecessary risk to those around them.

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif";">The various branches of the Esper Guild are described below.

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif";">Star Nation legislature concerning Espers, so far the only restrictions Espers have on them by the laws of the various Star Nations are as follows -

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif";">1]. All Espers must wear something that instantly identifies them as Espers at all times. In this case the Esper Guild has chosen to have all registered Esper Guild members wear either two different colors of Duty Suit or Skinsuit.

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif";">2]. Anyone who has been found to have at least minor Esper abilities must by the end of their high school education enroll in Esper classes at either Space Station Ifrit [the Esper Guilds Aries-Class Deep Space Station located in the Caruther’s System] or Sargasso Deeps.

<p class="MsoNormal" style="background: black; margin: 0in 0in 0pt; text-align: justify; mso-background-themecolor: text1;"><span style="font-family: "Arial","sans-serif";">Esper Guild Timeline

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif";">Forthcoming. <p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif"; mso-bidi-font-size: 12.0pt;">The Aero-Mancy branch of the Esper Guild includes those with the Psychic Ability to create and control air itself, whether to whip of winds, bend the air to refract light and hide themselves and others or to darken the skies to twilight. Most members of the Aero-Mancy branch of the Esper Guild have doctorates in climatology and work closely with the operators of a planets weather distribution system, thus helping them keep a better eye on things and even helping when a storm gets out of the control of the planets weather bureau. <p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif"; mso-bidi-font-size: 12.0pt;">Uniforms of the Aeromancers consist solely of two styles of Mono-Film Duty Suits [certain star nations have laws that Espers are required to wear either these or their Skinsuits at all times, save when sleeping].

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif"; mso-bidi-font-size: 12.0pt;">Once an individual becomes a member of the Espers guild they are issued two Skinsuits, and fourteen Duty Suits, the coloration and style are as follows.

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif"; mso-bidi-font-size: 12.0pt;">Standard Duty Suit and Skinsuits are a black in color with a design running down the outer side of the suit from just under the armpit to the heel of the suit, this design for the Aeromancers is a stylized cloud. The second or Dress Duty Suit and Skinsuit is white in color with a two-inch wide stripe running down the outside of the suit from just below the armpit to the heel of the suit, in the case of the Aerosmancers this stripe is light gray in color.

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif"; mso-bidi-font-size: 12.0pt;">

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif"; mso-bidi-font-size: 12.0pt;">The Ferro-Mancy branch of the Esper Guild includes those with the Psychic Ability to control metallic based objects and the ability to manipulate it into a desired form itself, whether to throw large chunks of metallic laced rocks at someone, to do mining, or to create weapons and works of art.

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif"; mso-bidi-font-size: 12.0pt;">Ferro-Mancers can be found working in smelting plants, shipyards, and just about any industry that involves the manufacture of items from metallic ores, they also often act as one man mining crews and are able to help locate large deposits for mining companies, and they usually have degrees in metallurgy. <p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif"; mso-bidi-font-size: 12.0pt;">Uniforms of the Ferromancers consist solely of two styles of Mono-Film Duty Suits [due to star nation laws Espers are required to wear either these or their Skinsuits at all times, save when sleeping].

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif"; mso-bidi-font-size: 12.0pt;">Once an individual becomes a member of the Espers guild they are issued two Skinsuits, and fourteen Duty Suits, the coloration and style are as follows.

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif"; mso-bidi-font-size: 12.0pt;">Standard Duty Suit and Skinsuits are a black in color with a design running down the outer side of the suit from just under the armpit to the heel of the suit, this design for the Ferromancers is a stylized chain of metal links. The second or Dress Duty Suit and Skinsuit is white in color with a two-inch wide stripe running down the outside of the suit from just below the armpit to the heel of the suit, in the case of the FMB this stripe is dark gray in color.

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif";">The Hydro-Mancy branch of the Esper Guild includes those with the Psychic Ability to control water and ice and the ability to manipulate it into a desired form itself, whether to throw large chunks of ice at someone, to create a beautiful ice sculpture, or to deluge something in a wall of water.

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif";">The Hydro-Mancers generally work for water reclamation and sewer treatment plants, however quite a few of them also work for resorts and beaches to control the wave and surf of the area to make it more enjoyable for the resorts customers and give the surfers some radical waves. <p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif";">Uniforms of the Hydromancers consist solely of two styles of Mono-Film Duty Suits [due to star nation laws Espers are required to wear either these or their Skinsuits at all times, save when sleeping].

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif";">Once an individual becomes a member of the Espers guild they are issued two Skinsuits, and fourteen Duty Suits, the coloration and style are as follows.

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif";">Standard Duty Suit and Skinsuits are a black in color with a design running down the outer side of the suit from just under the armpit to the heel of the suit, this design for the Hydromancers is a stylized wave of water. The second or Dress Duty Suit and Skinsuit is white in color with a two-inch wide stripe running down the outside of the suit from just below the armpit to the heel of the suit, in the case of the Hydromancers this stripe is blue in color. <p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif";">The Pyro-Mancy branch of the Esper Guild includes those with the Psychic Ability to control fire and the ability to manipulate it into a desired form itself, whether to blast someone with a flamer thrower like tongue of flame or to pitch balls of flame, or even to just light a campfire.

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif";">Pyro-Mancers often times work for incineration companies that are still trying to catch up on many older planets waste material situation, they also work closely with fire departments on many planets and even a lower powered Pyro-Mancer can keep a raging forest fire from getting to out of control.

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif";">Uniforms of the Pyromancers consist solely of two styles of Mono-Film Duty Suits [due to star nation laws Espers are required to wear either these or their Skinsuits at all times, save when sleeping].

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif";">Once an individual becomes a member of the Espers guild they are issued two Skinsuits, and fourteen Duty Suits, the coloration and style are as follows.

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif";">Standard Duty Suit and Skinsuits are a black in color with a design running down the outer side of the suit from just under the armpit to the heel of the suit, this design for the Pyromancers is a stylized flame. The second or Dress Duty Suit and Skinsuit is white in color with a two-inch wide stripe running down the outside of the suit from just below the armpit to the heel of the suit, in the case of the Pyromancers this stripe is Red in color.

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif";">

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif";">

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif";">

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif"; mso-bidi-font-size: 12.0pt;">The Terro-Mancy branch of the Esper Guild includes those with the Psychic Ability to control the earth and plant life, they can cause vines to entangle or just to grow better in a garden or dig out a latrine pit or cause an earthquake.

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif"; mso-bidi-font-size: 12.0pt;">Terro-Mancers are generally found in the agricultural business where they can lend their aid in helping geneticists breed new strains of plant life, they also work heavily in soil cultivation and like Ferro-Mancers are often found near mines. <p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif"; mso-bidi-font-size: 12.0pt;">Uniforms of the Terromancer’s consist solely of two styles of Mono-Film Duty Suits [due to star nation laws Espers are required to wear either these or their Skinsuits at all times, save when sleeping].

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif"; mso-bidi-font-size: 12.0pt;">Once an individual becomes a member of the Espers guild they are issued two Skinsuits, and fourteen Duty Suits, the coloration and style are as follows.

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif"; mso-bidi-font-size: 12.0pt;">Standard Duty Suit and Skinsuits are a black in color with a design running down the outer side of the suit from just under the armpit to the heel of the suit, this design for the Terromancers is stylized vine w/flowers. The second or Dress Duty Suit and Skinsuit is white in color with a two-inch wide stripe running down the outside of the suit from just below the armpit to the heel of the suit, in the case of the Terromancers this stripe is green in color. <p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif"; mso-bidi-font-size: 12.0pt;">The Telekinetic Branch of the Esper Guild consists of those able to move and manipulate objects with their mind. <p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif"; mso-bidi-font-size: 12.0pt;">Uniforms of the Telekinetics consist solely of two styles of Mono-Film Duty Suits [due to star nation laws Espers are required to wear either these or their Skinsuits at all times, save when sleeping].

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif"; mso-bidi-font-size: 12.0pt;">Once an individual becomes a member of the Espers guild they are issued two Skinsuits, and fourteen Duty Suits, the coloration and style are as follows.

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif"; mso-bidi-font-size: 12.0pt;">Standard Duty Suit and Skinsuits are a black in color with a design running down the outer side of the suit from just under the armpit to the heel of the suit, this design for the Telekinetics is stylized eye with a chalice in the iris. The second or Dress Duty Suit and Skinsuit is white in color with a two-inch wide stripe running down the outside of the suit from just below the armpit to the heel of the suit, in the case of the Telekinetics this stripe is yellow in color.

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif"; mso-bidi-font-size: 12.0pt;">The Telepathic Branch of the Esper Guild consists of those able to communicate mind to mind, able to read minds, and do such things as remote viewing. <p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif"; mso-bidi-font-size: 12.0pt;">Uniforms of the Telepathics consist solely of two styles of Mono-Film Duty Suits [due to star nation laws Espers are required to wear either these or their Skinsuits at all times, save when sleeping].

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif"; mso-bidi-font-size: 12.0pt;">Once an individual becomes a member of the Espers guild they are issued two Skinsuits, and fourteen Duty Suits, the coloration and style are as follows.

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif"; mso-bidi-font-size: 12.0pt;">Standard Duty Suit and Skinsuits are a black in color with a design running down the outer side of the suit from just under the armpit to the heel of the suit, this design for the Telepathics is stylized eye with an infinity symbol in the iris. The second or Dress Duty Suit and Skinsuit is white in color with a two-inch wide stripe running down the outside of the suit from just below the armpit to the heel of the suit, in the case of the Telepathics this stripe is tan in color. <p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif"; mso-bidi-font-size: 12.0pt;">The Sensate/Empath Branch of the Esper

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif"; mso-bidi-font-size: 12.0pt;">Guild is the smallest of all the branches even though it includes two sub-sects of Esper abilities. The Sensates are able to extend either their own or others senses to extreme measures. And the Empathic are able to feel or make others feel the emotions of others. <p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif"; mso-bidi-font-size: 12.0pt;">Uniforms of the Sensates/Empaths consist solely of two styles of Mono-Film Duty Suits [due to star nation laws Espers are required to wear either these or their Skinsuits at all times, save when sleeping].

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif"; mso-bidi-font-size: 12.0pt;">Once an individual becomes a member of the Espers guild they are issued two Skinsuits, and fourteen Duty Suits, the coloration and style are as follows.

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif"; mso-bidi-font-size: 12.0pt;">Standard Duty Suit and Skinsuits are a black in color with a design running down the outer side of the suit from just under the armpit to the heel of the suit, this design for the Sensates/Empaths is stylized eye with a caduceus in the iris. The second or Dress Duty Suit and Skinsuit is white in color with a two-inch wide stripe running down the outside of the suit from just below the armpit to the heel of the suit, in the case of the Sensates/Empaths this stripe is pink in color.

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif";">The Academy is where budding young Espers learn to control, hone, and strengthen their abilities as well as being taught the moral duty of their proper use. <p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif";">Uniforms of the Academy consist solely of two styles of Mono-Film Duty Suits [due to star nation laws Espers are required to wear either these or their Skinsuits at all times, save when sleeping].

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif";">Once an individual becomes a member of the Espers guild they are issued two Skinsuits, and fourteen Duty Suits, the coloration and style are as follows.

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif";">Standard Duty Suit and Skinsuits are a black in color with a two inch stripe down the outer side of the suit from just under the armpit to the heel of the suit, this designated stripe for the Academy is a white color. The second or Dress Duty Suit and Skinsuit is white in color with a two-inch wide stripe running down the outside of the suit from just below the armpit to the heel of the suit, in the case of the Academy this stripe is black in color. <p class="MsoNormal" style="background: black; margin: 0in 0in 0pt; text-align: justify; mso-shading: white; mso-pattern: solid black;"><span style="font-family: "Arial","sans-serif";">Transportation & Defense

<p class="MsoNormal" style="margin: 0in 0in 0pt; text-align: justify;"><span style="font-family: "Arial","sans-serif";">The Esper Guild’s Aries-Class [Space Station Ifrit] headquarters in the Caruther’s system is protected by a single Monitor Battle Group that was gifted to them by the Theban Cluster government and Theban Heavy Industries. The battle group however only has a single fleet carrier that stores numerous spare corvettes for the Guild’s use and only a handful of actual assault Corvettes. While the heavier ships of the line are mostly camped around the headquarters, the heavy cruisers and lighter ships spend most of their time shuttling members of the Esper Guild to various duties and back.